Chernabog

God of misfortune and corruption. Patron to the downtrodden

"I am not your punishment. I am what comes when you pretend the world is just."

Among all the Prir and twisted divines that haunt Skazka’s mythic past, Chernabog is the shadow cast by hope itself. Once a forsaken mortal, cursed by fate or Kaos itself, he became god not by ascension, but through corruption, hatred, and the mockery of divine pity. Chernabog is misfortune made incarnate: cold, inevitable, and patient.

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Herukan

God of song, memory and revelation. Patron to bards.

Born in the shadowed alleys of Varn Hollow under a blood moon, Herukan, a gnome with hauntingly large eyes and nimble fingers, was sold to the Carnival of the Shrieking Bell by his parents who could not afford to raise him. Amid cruelty and fractured instruments, he learned to channel sorrow through his harp-like voice. One night, after a brutal beating, his lament awake a Shard of Uzume, an ancient fragment of song-power buried in nearby for thousands of years. The shard fused with his soul, and in his next performance, time itself stopped. Herukan, through no choice of his own, ascended and became god of song and emotional transformation — one who sings and the world obeys.

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Mortifer

Lord of murder and ambition. Patron to assassins and serial killers.

“A blade, a name, a silence. This is his prayer.” — from the banned Velkarian Catechism of Knives

Mortifer was born beneath the counting-houses of Velkaria, ignored even by his own lineage. He watched as brothers inherited, sisters were adored, and his father spoke only of legacy — never his. His first kill was not rage, but experiment. The next, calculation. Then came artistry. As the bodies fell and his family's line crumbled, Mortifer’s name rose like smoke over a ruined ledger. But even wealth and titles could not still his hunger. He turned to the forbidden: blood sorcery, exile-born rites, the carving of power into flesh.

On a night soaked in red moonlight, Mortifer killed the city’s entire merchant council — thirteen blades, thirteen names, thirteen deaths in one breath. When dawn broke, he stood alone amidst chaos, not merely feared but revered. The divine took notice — not to bless him, but to acknowledge him. With each murder done in ambition, his essence deepened. With each assassin’s whisper, his shadow lengthened.

He is now worshipped in silence, invoked without voice. No church dares claim him — and yet every assassin, every traitor, every power-hungry soul knows his mark. He is the god of murder not as madness, but as method.

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Agos

God of farming, agriculture and the seasons. Patron to farmers and anyone who works on the land.

Agos, the hulking god of farming and agriculture, stands as a sentinel over the soil and its stewards. Often portrayed as a muscular, earth-streaked farmer wielding a broad scythe, he embodies the sweat and strength required to coax bounty from the land. He was especially revered by the Sken, the hardy folk who migrated from Skia to Kelos centuries ago, bringing with them veneration for Agos and integrating his worship deeply into their agrarian culture.

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Silithus

God of deception and secrets. Patron to spies and illusionists.

“Trust not the silver tongue that weaves such honeyed lies, for beneath each word lies another face.”

Silithus, once a mortal of striking beauty and cunning wit, ascended to divinity through Kaos’s dark grace. Whispers say his ambition caught the primordial’s eye — Kaos saw in him the perfect vessel for deception. Now known as Silithus, God of Lies and Deception, he presides over secrets, illusions, and the art of masks. Though remarkably charismatic, half of his visage is scarred by holy flame — a cruel reminder of his former humanity and the powers he wields.

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In his mortal life, Silithus was a nobleman renowned for beauty and charm, celebrated for his hypnotic eloquence. But envy bred ambition — his hunger for influence led him to trafficing in court intrigue, spreading whispers that toppled kings and built his own power.

When Kaos observed these machinations, he deemed Silithus a kindred spirit and offered divinity. The ceremony was brutal: the flames of Kaos engulfed half of his face, searing flesh and binding his soul to primordial deceit. Though scarred, Silithus emerged divine, eyes now glimmering with infinite cunning.

As a god, he built an empire of shadows: secret guilds, spy networks that stretch across realms, and hidden temples behind false walls. His followers include intelligence brokers, master spies, illusionists, and those who thrive in the murk between truth and lie.

Yet Silithus remains a paradox. While he champions lies, he values honesty among his own — betrayal within his cult is punished worse than death. They say he can read truth through silence, unraveling the most elaborate deceptions with a single glance. His temples are silent labyrinths where whispered secrets echo eternally; those who wander in uninvited often unravel their own minds.

Leonarah

Goddess of war, conflict and battle. Patron to soldiers and gladiators.

Surrana

Cormarin

Sylka

Than

Champion of the wood and nature's avenger. Patron and protector of Ku'Than.

"Let the trees bear witness, for those who scar the sacred earth shall find no mercy in my shadow." — Than

Than, the ancient and enigmatic forest deity of Skazka, is a primal force of nature whose worship predates most known religions in the world. Revered almost exclusively within the mysterious woodland realm of Ku’Than, Than embodies the untamed spirit of the earth, meting out merciless vengeance on those who defile the sacred Elden Wood. Oft depicted as a horned figure with a face that communes through trees, Than’s presence is deeply felt rather than widely seen. Her priests and priestesses, known simply as Witches, are nurtured from childhood and tested through a brutal rite of survival before earning their place as guardians of the forest. Governed by the secretive Council of Than and led by High Witch Serona, the people of Ku’Than live in harmony with nature’s harsh order, believing their living forest to be both sanctuary and sentinel — perhaps even a prison to some ancient force. Outside their dark and shifting woods, Than’s influence is rare, yet when a Witch emerges, it is a sign that something of great consequence stirs within the green heart of Skazka.

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Lunica

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