Overview
Perched like a mirage above the scorched desert sands, Vitsenholm—the City of Beasts—hovers 300 feet aloft, a titanic relic of ancient power. Its foundations were forged not by mortal hands, but by the activation of an otherworldly artefact embedded in a buried metallic city found in 921 CR. Suddenly awakened, the city ascended into the sky and resections suspended by arcane engines that pulse with enigmatic energies. A realm of scholarship and wild wonder, it shimmers on the horizon—a sanctuary for the beast races and those drawn to the magic that hums in its core. This is a city of whispered secrets, magical brilliance, and creatures that blink at the limits of legend.
Travel here is a journey itself: either by the wings of Aarakocra or via the teleportation ring on the desert floor, which catapults visitors into the floating realm. Once aboard expect narrow, solemn corridors lit by glowing runes and the hum of magic. Markets teem with potent potions and shimmering scrolls—still, they pale before the true wonders hidden in the sealed lower levels.
Tongues of every race swirl together with the scent of exotic spices and the quiet crackle of arcane wards.
Beware, though: from beyond the Barrier, lizard-like dragon riders attack—swift and sudden assaults that shatter serenity. Who these assailants are is still a mystery.
Districts & Governance
- Magocracy of Seven — six guild Magisters + one elected seat (4-year term).
- Guild administration — law, research, engine, cultivation, antiquities, defence.
- Arcane civil service embedded across rings/sectors.
Peoples & Customs
- Majority Aarakocra & Thri-Kreen; Leonin, Loxodon, Tabaxi common; elves/humans visiting.
- Rites secular-arcane (guild oaths; ancestor–scholarly tradition).
- Insignia appears city-wide; meaning unknown (active study, no consensus).
Access & Hazards
- Arrival via Aarakocra flight or desert teleportation ring.
- Lower levels sealed; rumours of archives & machinery beneath the core.
- Threat raids by lizardlike dragon riders beyond the Barrier (motive unclear).
Economy & Trade
- Magical research & consulting; enchanted goods & scrollwork.
- Artefact recovery from the buried city; academic exchanges.
- Limited lay commerce; guild charters control markets & permits.
Threats & Hazards
- Engine dependency: disruption risks city stability and anti-magic shield.
- External raids from drake riders; purpose and origin unconfirmed.
- Internal risk: sealed zones below (contamination, constructs, or wards).