Overview
The Serydina Isles rise from the Weeping Sea like the broken bones of a primordial giant—nine major islands shrouded in pearl-gray mists and bound by currents that change with a mind of their own. Foremost lies Snuuflund, crowned by Mount Solnyi Plach (“Salt Weeping”), a dormant volcano whose crater lake bleeds brine down its flanks in eerie crimson threads. The smaller isles lay close like mourners round a bier, each with its own coves, kelp forests, and ruin-snagged shoals.
Life here is hardship braided with ceremony. The clans keep longships and lore in equal measure; grief is fermented into mead and sung into the Saga of Sorrows, an epic that lengthens each year. When the Althing of Depths meets in the Bone Mead-Hall—a parliament carved from the ribs of a titanic whale—judgment is rendered beneath bioluminescent kelp banners.
Beneath the waves, whole forests of petrified longships stand in Utgård Bay, where pilgrims dive for counsel from drowned jarls. Some who rise again speak in the language of whales for days.
Outsiders arriving at the Serydina Isles must first undergo the Rite of Salt-Welcome at the harbor of Snuuflund, where they drink seawater mixed with spiced rum and speak their truest sorrow aloud before the assembled crowd. Those who refuse or lie find their ships becalmed, unable to leave until they offer genuine grief to the sea.
Trade must be conducted through the Merchants' Mourning, where foreign goods can only be exchanged after sharing authentic tales of loss and regret. The Serydinki prize stories above gold, memories above silver, and will pay handsomely for accounts of distant tragedies.
Isles & Holdings
- Snuuflund — central isle; Mount Solnyi Plach; Bone Mead-Hall.
- Utgård Bay — submerged longships; pilgrim dives.
- Outer isles — sheep/goat holds; storm watches.
- Stormskar — “scar of the storm,” jagged islands lashed by tempests
- Kravenholm — "home of the crows/ravens”
- Eirvik — “bay of mercy”
- Brimholt — “sea-wood,” only island where trees grow
- Varðeyjar — Steep sided plateau
Orders & Customs
- Althing of Depths — clan jarls convene in the Bone Mead-Hall.
- Saga-keepers — add yearly verses to the Saga of Sorrows.
- Tide-readers — chart the shifting currents & fog (lore-keepers).
“Here, sorrow is a sail—catch it, or drown beneath it.”
— Elder at the Bone Mead-Hall
Trade & Tides
- Salt & smoked fish; whale-bone craft; amber and wreck salvage.
- Limited port-days for outsiders; barter under Althing writ.
- Storm-season stores: kelp-rope, oil, and brined meats.
Rumours & Hooks
- Currents “choose” victims—tide-readers seek a pattern in the fog.
- Crimson brine from Solnyi Plach thickens each year (omen?).
- Whale-song rites awaken something beneath Utgård Bay.