Overview
Ku’Than—“where Than dwells”—is an unwavering theocracy nested in the living maze of Elden Wood. Authority springs from ritual endurance and spiritual merit rather than lineage. Witches are forged by brutal trials and bound in sacred pairs: death for one means death for the other. Some whisper the covens serve both as Than’s clergy and as wardens over a sleeping malice at the forest’s core.
The realm is not built on towns but on isolated coven halls, grown from living wood and hidden among breathing trunks and moss-soft floors. Familiars—devoted non-witch aides—tend herbs and wards, while the Council of Than sits in shadowed arboreal chambers, its edicts rustling like leaves on still air.
For outsiders, Ku’Than is mostly rumor and warning. The forest itself seems to think, shifting paths to mislead intruders. Trade, if any, happens at the margins: whispered bargains under watchful boughs.
Covens & Bonds
- Twelve hidden covens act as the realm’s “districts.”
- Witches are paired by the rite of Than’Dva; thoughts and fates interlinked.
- Familiars serve as gatherers, ward-tenders, and messengers.
Edicts & Approach
- Uninvited entry is perilous; paths confound the ill-willed.
- Petitions to the Council require ordeal, humility, and sponsorship.
- Edge-trade only; relic-seeking is forbidden and punished.
“The Wood remembers, and it chooses.”
— Whisper at the Sentinel’s Edge
Trade & Taboos
- Clandestine barter at forest margins; no coin beyond courtesy.
- Herbs, salves, and ward-charms exchanged for safe passage or news.
- Desecration of sacred sites incurs ban and blood-price.
Rumours & Hooks
- A bioluminescent cave murmurs riddles during solstice rites.
- Vodnik fey from the Weird Wood tempt scouts with mirrored paths.
- A sealed coven hall beats like a heart—something waking beneath.